- X Plane Sound Blogspot Free
- X Plane Sound Blogspot
- X Plane Sound Blogspot Fm
- X Plane Sound Blogspot Free
What is it:
64 bit MAC/WIN plugin for X-Plane 10 aircrafts what allow to build 3D sound for your payware/freeware aircraft. Based on OpenAL, support OpenAL sound features. Allow you to build 3D sound via config files.
What need to start:
Baby Bus Symphony A319 BSS CFM soundpack-This is a BSS Sound pack for the Toliss A319 All sounds recorded from real aircraft with advanced sound recor Shopping Cart: 0 Item(s) / $0 x.
1. Download .ZIP pack.
2. Unzip pack.
3. Create 'plugins' folder in your aircraft *** folder.
4. Copy 'sound3d' folder from ZIP pack to 'plugins' folder in your aircraft folder.
- X-Plane has pre-made high quality GPS devices that are easily accessible to the artist. Thanks to ( #481 ) using one is as simple as making a mesh, and giving it a material with a Cockpit Device set. Pick the device, at least 1 electrical bus (matching Plane Maker), the lighting channel, and if the screen's brightness should auto-adjust.
- Fantastic Sound EC135v5. What's Your Favourite sound. So after over 175 videos, you will be pleased to know I am running out of c.
- Must have for X Plane.' 'A great enhancement for X-Plane. I think the effects provided will really make X-Plane as close to the real thing as is possible.' 'I loved the 1st version,this one looks very amazing specially the sounds. It's a must have for me as well as a weather engine' 'The V2 is great with the new ASXP integration.
*** – For first trying, you can copy «sound3d» folder to .X-PLANE 10/Aircraft/General Aviation/Cessna 172SP/plugins folder (default Cessna-172) and listen how sound change when You Enable/Disable 3Dsound engine via Sim/Menu/Plugins/PluginAdmin. Try to click cockpit manipulators, listen how to engine sound change. This is only example. You can do better!!!
What next:
To build your sound you need edit set.ini file and sound.cfg files.
Every line in set.ini file is a soundgroup name. Soundgroup is a folder with sound.cfg file and a number of .wav files.
sound.cfg file is a description of your sounds with parameters:
# COMMENTS – you can use «#» as a first symbol for a comment string
# MASTERVOLUME STRING (mandatory) – set what dataref will be used as master volume for all next sounds. Example:
mastervolume_dataref=sim/operation/sound/engine_volume_ratio
# TYPE STRING (mandatory) – set type of sound. Can be 3d or 2d. Example:
type=3d
# POSITIONS STRINGS (mandatory) – set position of the sound. X,Y,Z – relative coordinates from aircraft CG points. You can us datarefeditor to see them. Please move your view close to needed point and read Sim/graphics/view/pilots_head_x, Sim/graphics/view/pilots_head_y, Sim/graphics/view/pilots_head_z data refs to get X,Y,Z relative coordinates. Example:
x_position=0
y_position=4
z_position=40
# SOUNDFILE (mandatory) – the name of .wav file in your group folder. Should be 16/44 mono format without Tags. Example:
filename=apu.wav
#Play type (mandatory). 5 types usable:
#1 continuous
#2 once_when_drf_change
#3 continuous_while_drf_change
#4 once_when_drf_equal
#5 continuous_while_drf_equal
#Example:
play=continuous
#PLAY MANAGEMENT DATAREF (mandatory for 2,3,4,5 types). Set the data ref, values that will control the start and stop of the audiosample playback. Example:
play_drf=sim/custom/xap/fcu/nd_mode
#You can wright a list of play data refs. In this case plugin will be count the summ of values and will use this summ to control the start and stop of the audiosample playback. Example:
play_drf=sim/custom/xap/fcu/nd_mode
play_drf=sim/cockpit2/EFIS/map_range
# internal and external sound volume (mandatory). Example:
vol_int=0.1
vol_ext=0.3
# Volume and pitch management datas. If you want to set volume and pitch graphic, you need set the base data ref and volume/pitch graphic points. Example:
base_drf=sim/cockpit2/electrical/APU_N1_percent
base/vol=0/0
base/vol=70/0.2
base/vol=100/0.6
base/pch=0/0.5
base/pch=100/1
# other OpenAL parameters:
# (optional) used with the Inverse Clamped Distance Model to set the distance where there will no longer be any attenuation of the source. Example:
MAX_DISTANCE=1000
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# (optional) the rolloff rate for the source default is 1.0. Example:
ROLLOFF_FACTOR=1
# (optional) the distance under which the volume for the source would normally drop by half (before being influenced by rolloff factor or AL_MAX_DISTANCE). Example:
REFERENCE_DISTANCE=70
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# (optional) the gain when inside the oriented cone. Example:
CONE_INNER_ANGLE=180
# (optional) outer angle of the sound cone, in degrees default is 360. Example:
CONE_OUTER_ANGLE=270
# (optional) the gain when outside the oriented cone. Example:
CONE_OUTER_GAIN=0.5
# (optional) Direction of the Cone. If cone look forward z=-1. If cone look up y=1. If look right x=1. Example (look back):
DIRECTION_X=0
DIRECTION_Y=0
DIRECTION_Z=1
How to get licensed copy for your aircraft.
If you are X_plane aircraft developer, you can get licensed copy of this plugin:
– for free, if this aircraft freeware AND your soundpack will be shared for other users for free
– for money, if your aircraft payware OR your soundpack will be payware product
– for money, if you make soundpack FOR personal use
Please contact:
Use a plug without a license is not allowed in any cases, except for use in the demo mode. Demo mode have working time limitation.
As example you can download and learn sound3d pack from JARDesign a330
Description
The 11th edition of X-Plane offers a much more realistic and immersive experience. A new rendering engine makes the whole world appear in a new light – literally. Due to 'Physically Based Rendering', illumination and reflections behave in physically correct ways and change depending on viewing angle and the object's surface. This technique works dynamically which means that graphical effects no longer have to be prerendered. It was also developed with very good performance in mind. Furthermore, X-Plane 11 features a brand new sound engine that realizes 3D surround sound with high quality samples. This works on a global scale resulting in spatially correct audio placement of any aircraft and any object within the scenery while also taking the current location of the user into account. The sound engine is fully usable and extendable by third-party add-ons.
The content of X-Plane 11 is also considerably expanded. Numerous new aircraft with 3D cockpits and extensive documentation are available to the virtual pilot; add to that more than 3,000 airports with 3D buildings, static aircraft and dynamic environments. The global scenery sees new cities specific to Europe and North America and an update to its overall layout based on recent Open Street Map material.
In the completely redesigned user interface, the control setup, aircraft, airports and weather options are now presented with a visual preview which makes editing them a breeze. The simulator can now be controlled much more intuitively thanks to this well thought-out menu structure.
Considering all this, X-Plane 11 is the most modern flight simulator – still a simulation, but closer to reality than ever before! X-Plane 11 is an exciting simulator for the true pilot and aspiring pilots everywhere!
X-Plane is required software to run the Gleim X-Plane Flight Training Course. Purchase the discounted set here.
X-Plane 11 - Now Even More Powerful
X-Plane is not a game, but an engineering tool that can be used to predict the flying qualities of fixed- and rotary-wing aircraft with incredible accuracy. Because X-Plane predicts the performance and handling of almost any aircraft, it is a great tool for pilots to keep up their currency in a simulator that flies like the real plane, for engineers to predict how a new airplane will fly, and for aviation enthusiasts to explore the world of aircraft flight dynamics.
Welcome to the world of props, jets, single- and multi-engine airplanes, as well as gliders, helicopters and VTOLs. X-Plane contains subsonic and supersonic flight dynamics, allowing users to predict the flight characteristics of the slowest aircraft or the fastest. X-Plane 11 also includes 9 aircraft in the default installation, spanning the aviation industry and its history. The default fleet has been upgraded for X-Plane 11 to ensure consistent quality and usability. All the aircraft have been lovingly overhauled to have stunning exteriors and completely functional 3D cockpits.
- Cessna 172SP
- Beechcraft Baron 58
- Beechcraft King Air C90
- Cirrus Vision SF50
- Boeing 737-800
- Boeing 747-400
- McDonnell Douglas MD-80
- Schleicher ASK 21
- Sikorsky S-76
Additionally, thousands of aircraft models can be downloaded from the Internet (X-Plane.org, is a good place to start looking), many of which are completely free. If those aren't enough, users can even design their own airplanes and test-fly them!
The full X-Plane scenery package covers the Earth in stunning resolution. On Earth, users can land at any of over 33,000 airports or test their mettle on aircraft carriers, oil rigs, frigates (which pitch and roll with the waves), or helipads atop buildings. You can fly with friends over the Internet or a LAN, and shoot approaches at night in stormy weather and rough conditions with simulated aircraft systems failures. The situations that can be simulated are unbelievably diverse!
Weather in X-Plane is variable from clear skies and high visibility to thunderstorms with controllable wind, wind shear, turbulence, and micro bursts. Rain, snow, and clouds are available for an instrument flying challenge, and thermals are available for the gliders. Actual weather conditions can be downloaded from the Internet, allowing users to fly in the weather that really exists at their current location!
X-Plane has detailed failure modeling, with multitudes of systems that can either be failed manually at an instructor's command, or randomly when users least expect it! Users can fail instruments, engines, flight controls, control cables, antennae, landing gear, or any of dozens of other systems at any moment. They can also have a friend or flight instructor (locally or via the Internet, working from an Instructor's Operating Station) fail components on the aircraft without the pilot's knowledge. The instructor can alter the time of day, weather conditions, and failure status of hundreds of aircraft systems and components. Additionally, the instructor can relocate the aircraft to a location of his or her choice at any time.
Aircraft models are also extremely flexible, allowing users to easily create paint jobs, sounds, and instrument panels to modify any airplane you choose. Custom airplane or helicopter designs can even be created and flown using X-Plane and the included Plane Maker software. X-Plane's accuracy (in flight model), scope (in aircraft and terrain coverage), versatility (in aircraft type and weather conditions), add-on programs (in aircraft and scenery editors), customizability, downloadable aircraft, and downloadable scenery make it the ultimate flight simulation experience.
What's New in X-Plane 11
- Brand new user interface and controls setup
- New aircraft with 3D cockpits plus detailed documentation
- Now with over 3,000 airports with 3D buildings
- Airports populated with static aircraft plus dynamic airport environments
- New rendering engine for enhanced lighting and water effects
- New city scenery specific to Europe and North America
- Latest road placement and global scenery from Open Street Map
Peripherals
Logic pro 8 sale. We also highly recommend the use of a control yoke and rudder pedals. While X-Plane does allow you to fly using the mouse, it's much more beneficial to your training to use flight controls that are similar to what you will be using in the actual airplane.
Shop for flight simulator hardware and peripherals.
Included on the X-Plane DVD:
- X-Plane 11 (the actual flight simulator)
- Plane Maker (to make your own planes and helicopters, if desired)
- Airfoil Maker (to make airfoils for your custom aircraft)
System Requirements
X-Plane 11 requires, at the minimum,
- CPU: Intel Core i3, i5, or i7 CPU with 2 or more cores, or AMD equivalent. (Dual-core CPUs slower than 3 GHz should try the demo before purchasing.)
- Memory: 8 GB RAM
- Video Card: a DirectX 11-capable video card from NVIDIA, AMD or Intel with at least 1 GB VRAM
- DVD drive.
If your system is borderline, we encourage you to try the demo first. The full version of the simulator will perform exactly the same as the demo—neither better nor worse.
However, for the best experience, we recommend the following:
- CPU: 3+ GHz, quad-core or higher
- Memory: 16 GB RAM or more
- Video Card: a DirectX 12-capable video card from NVIDIA, AMD or Intel with at least 4 GB VRAM (GeForce GTX 1060 or better or similar from AMD)
More information about supported video cards and operating systems can be found at the X-Plane System Requirements page.
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If your system does not meet the minimum requirements, consider purchasing X-Plane 10.
High Performance Hardware Required
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For the best performance, X-Plane requires a high performance computer system. The Gleim Virtual Cockpit Ultimate Set includes a PC that exceeds the recommended system requirements.