Co-op Missions Originally introduced to fans as Allied Commanders, Co-op Missions is a new game mode featured in StarCraft II: Legacy of the Void. Two players assume the role of specialized and iconic 'Commanders' from the StarCraft universe to complete a number of challenging missions. R/starcraft2coop: A place to discuss Starcraft 2 Co-op (SC2 Co-op)! Press J to jump to the feed. Press question mark to learn the rest of the keyboard shortcuts.
One of the most common questions that players interested in playing co-op ask is 'Which commander is right for me?'. A lot of new players have problems with commander selection, particularly their first paid commander. Co-op features a host of different commanders with a wide variety of playstyles, and given the large roster available, can be overwhelming. This is especially true considering that most co-op commanders are paid, so players would like to get the best out of their investment.
Sketchup design program. While assigning arbitrary metrics for commanders and giving them a score from 1 to 5 is extremely subjective, the page below hopes to serve as a rough guide as to what each commander's power level and playstyle is, to allow new players to make a more informed decision as to which commander to play. It is highly advisable to read through the individual commander pages to see what abilities they have available to them, what strategies they utilize and what units they have to make a better informed decision. Additionally, players new to Co-op are advised to check the General Tips page to get some insight on some good strategies to use in Co-op.
Additionally, participating in the community is another great way of learning about commanders and different playstyles. You may check out the Links page to find more Starcraft II Co-op Community content. Lastly, asking good questions and having an open-minded approach and a willingness to learn will take you a long way to improving your Co-op gameplay.
Renegade Commander
Starcraft 2 Coop Campaign
own weight in the mission. Optimal play is not required.
What is terraria about. Ease of Play
both, sub-Mastery and sub-Ascension levels.
Sub-Ascension Power
from inexperienced co-op players.
Power Level for Beginners
from experienced co-op players.
Starcraft 2 Coop Pvp
Power Level for Veterans
the mission objective in the early game.
Early Game Strength
effective and ramping throughout the mission.
Ease of Macro
the commander at a high level play.
Logic pro 8 sale. Ease of Micro
to all the mutators in the game.
Mutation Versatility
composition to handle the objective and attack waves.
Ramp Up Speed
The Co-Op Experience
Co-op in Starcraft II is divided into two modes: Multiplayer 'comp stomp' against A.I. bots, and the Co-Op Missions. As of November 14, 2017, all of the co-op can be played for free without purchasing any of the campaigns, with one caveat (noted below) for the Co-Op Missions.
Custom Matches (i.e., Multiplayer Comp Stomp): Up to four players can join up online or via LAN (or a mix) in a team battle against A.I. opponents. Each player controls and manages their own army. Players can also work together and control the same army against A.I. opponents in Archon Mode. These options can be found under the 'Custom' tab in-game. The 'Arcade' mode allows for user submitted maps/creations, which may support up to eight players total.
Co-Op Missions: Up to two players, online or via LAN, can team up to take on special co-op missions. These missions differ from the usual base-building and squadron combat in the main campaign and multiplayer modes. Prior to starting a co-op missions, each player selects a commander to use. Each commander has unique abilities and particular units to which they have access. As you play matches, the commanders gain levels, providing access to new units and abilities. Now that Starcraft II is free-to-play, all players will have access to Raynor, Kerrigan, and Artanis, and be able to level them to the max level of 15. Players will have access to all the other Co-Op Commanders, too, but those commanders are capped at level 5. Commanders can be unlocked individually for $5 each.